TEv21 & FESv8:
- Vespid Stingwings have Initiative 6
- Vespid Strainleader has Initiative 6, Attack 2 and "(Character)" unit type
Showing posts with label fix-log. Show all posts
Showing posts with label fix-log. Show all posts
Monday, March 24, 2014
Thursday, January 16, 2014
Firebase Support Cadre fixed!
TEv20 & FESv7:
-> Riptides in Firebase Support Cadre are now min-max 1-1, as should
-> Broadsides in said formation now have default weapons/systems as should
-> No Force Org Slot for XV8s Bodyguard teams, all types.
FESv7 only:
-> said formation, when taken, sets min=0 for compulsory XV8 team, now it shall work as expected (no error when taking FES FSC formation)
-> Riptides in Firebase Support Cadre are now min-max 1-1, as should
-> Broadsides in said formation now have default weapons/systems as should
-> No Force Org Slot for XV8s Bodyguard teams, all types.
FESv7 only:
-> said formation, when taken, sets min=0 for compulsory XV8 team, now it shall work as expected (no error when taking FES FSC formation)
Wednesday, January 8, 2014
TEv19 & FESv6 - renaming, correction for FES.
TEv19 & FESv6:
-> Changed file names, and internal catalogue titles
FESv6:
-> Added Bonding Knife Ritual requirement for XV88s in Firebase Support Cadre
PS. Sorry for mash-up, but last time I've uploaded two Tau Codex catalogues, one named as FESup (so in fact no one ever donwloaded FESv5 with Firebase Support Cadre). This time it's correct!
-> Changed file names, and internal catalogue titles
FESv6:
-> Added Bonding Knife Ritual requirement for XV88s in Firebase Support Cadre
PS. Sorry for mash-up, but last time I've uploaded two Tau Codex catalogues, one named as FESup (so in fact no one ever donwloaded FESv5 with Firebase Support Cadre). This time it's correct!
Tuesday, December 17, 2013
Firebase Support Cadre available! + bug fixes
TEv18 & FESv5 changes:
-> added Firebase Support Cadre Formation from Digital Editions Dataslate (WARNING: this needs v17 of gst, available currently only in my repo)
-> added Lords of War entries for all four flyers (Manta, Orca, both Tiger Sharks)
-> relinked Eqializers to link correctly to thier profile
-> tagged R'varna with "[FW]"
-> added Firebase Support Cadre Formation from Digital Editions Dataslate (WARNING: this needs v17 of gst, available currently only in my repo)
-> added Lords of War entries for all four flyers (Manta, Orca, both Tiger Sharks)
-> relinked Eqializers to link correctly to thier profile
-> tagged R'varna with "[FW]"
Sunday, October 20, 2013
TEv17 & FEv4 - R'varna finally available in roster
I just forgot to link entry. Nevermind, it's all fixed now. Thanks Kangodo form The Catalogue!
Wednesday, August 7, 2013
v15 TE & v1 FE - Hammerhead weapon profiles
This revision is because I've named plasma cannon's profile fusion cannon and it messed up. So now plasma cannon is shown, and is shown correctly.
Tau'va!
Tau'va!
Sunday, July 21, 2013
Farsight Enclaves! + Apocalypse formations
Oooh I love that Supplement! If only hardback was available right now... but thanks to Bryankia of Catalogue I accessed rules and voila! Here we go.
So, Farsight Enclaves catalogue was copied from Tau Empire. There are so many changes there was no way to include them in Empire, besides that's absolutely unfluffy. They don't belong to empire!
Farsight Enclaves v0 released.
Tau Empire v14 changes:
-> Apocalypse formations added!
Walk on Path of Light,
Amis
So, Farsight Enclaves catalogue was copied from Tau Empire. There are so many changes there was no way to include them in Empire, besides that's absolutely unfluffy. They don't belong to empire!
Farsight Enclaves v0 released.
Tau Empire v14 changes:
-> Apocalypse formations added!
Walk on Path of Light,
Amis
Thursday, July 18, 2013
v13 - Tiger Shark fixes
v13 changes:
-> Tiger Shark has access to Vehicle Battle Systems;
-> TS has now both Ion Cannon profiles linked;
-> TS Drone Rack rule is now filled and moved as 14Gun Drones sub-rule (it's removed when you take seekers, as it should be);
Thank you Bryankia (from Catalogue) for reporting!
PS I've filled the Drone Rack rule but generally I've omitted many rules when I was making IA3 SE update, and that might change slowly. Anyway, rules are not that important, as they are removed from official repo anyway, so treat them as "gratis". : )
-> Tiger Shark has access to Vehicle Battle Systems;
-> TS has now both Ion Cannon profiles linked;
-> TS Drone Rack rule is now filled and moved as 14Gun Drones sub-rule (it's removed when you take seekers, as it should be);
Thank you Bryankia (from Catalogue) for reporting!
PS I've filled the Drone Rack rule but generally I've omitted many rules when I was making IA3 SE update, and that might change slowly. Anyway, rules are not that important, as they are removed from official repo anyway, so treat them as "gratis". : )
Monday, July 15, 2013
v12 changes: Vespids, Fireblade statline
v12 changes:
-> Vespid team choosing refitted to Group Entry to allow taking 3 Sitngwings and 1 Strain Leader;
-> Cadre Fireblade missed Attack stat from his statline
Cheers knuckledork and Kangodo from Catalogue.randomhit.org for heads-up!
Walk on Path of Light,
Amis
-> Vespid team choosing refitted to Group Entry to allow taking 3 Sitngwings and 1 Strain Leader;
-> Cadre Fireblade missed Attack stat from his statline
Cheers knuckledork and Kangodo from Catalogue.randomhit.org for heads-up!
Walk on Path of Light,
Amis
Tuesday, June 18, 2013
v11 - little fixes
v11 changes:
-> Neuroweb - "A the start of each enemy Shooting phase", "A" should be "At"
-> Puretide Chip - "At the start of zour Movement phase, choose a special rule? " Changed to "At the start of your Movement phase, choose a special rule:"
-> Tetra appears with "Forge World TauUpdate.pdf p2" as opposed with "IA 3 SE: Taros Campaign p154" on list generation.
-> changed some profile references to IA3, removed some obsolete rules, updated some rule descriptions for Kroot Great Knarlocs
Thanks to Shas'la Badger for heads-up!
-> Neuroweb - "A the start of each enemy Shooting phase", "A" should be "At"
-> Puretide Chip - "At the start of zour Movement phase, choose a special rule? " Changed to "At the start of your Movement phase, choose a special rule:"
-> Tetra appears with "Forge World TauUpdate.pdf p2" as opposed with "IA 3 SE: Taros Campaign p154" on list generation.
-> changed some profile references to IA3, removed some obsolete rules, updated some rule descriptions for Kroot Great Knarlocs
Thanks to Shas'la Badger for heads-up!
Monday, June 17, 2013
v10 : IA 3 SE Taros Campaign update!
v10 changes:
-> all units updated according to Imperial Armour 3 Second Edition: Taros Campaign,
including:
-> XV81 & XV84 Signature Systems
-> Hammerhead Weapon variants
-> Barracuda Air Superiority Fighter
-> Tetra Scout Speeder Team
-> Commander Shas'o R'alai
-> Commander Shas'o R'myr
-> Drone Sentry Turret Team
-> Kroot Knarloc Rider Herd
-> DX-6 Remora Drone Squadron
-> Piranha TX-42 Squadron
-> XV9 Hazard Close Support Team
-> Goaded Great Knarloc
-> Heavy Gun Drone Squadron
-> Mounted Great Knarloc
-> Sensor Tower Grid (a Fortification now!)
-> all units updated according to Imperial Armour 3 Second Edition: Taros Campaign,
including:
-> XV81 & XV84 Signature Systems
-> Hammerhead Weapon variants
-> Barracuda Air Superiority Fighter
-> Tetra Scout Speeder Team
-> Commander Shas'o R'alai
-> Commander Shas'o R'myr
-> Drone Sentry Turret Team
-> Kroot Knarloc Rider Herd
-> DX-6 Remora Drone Squadron
-> Piranha TX-42 Squadron
-> XV9 Hazard Close Support Team
-> Goaded Great Knarloc
-> Heavy Gun Drone Squadron
-> Mounted Great Knarloc
-> Sensor Tower Grid (a Fortification now!)
Tuesday, May 21, 2013
v9 released
v9 changes:
-> Neuroweb misspelling fixed;
-> Sniper Drone Teams in singular form (was Teams, is Team);
-> Vespid Armour corrected to 4+;
-> SDTs roster limit corrected;
-> Death from the Skies Fighter Aces added to Barracuda, Remora (as funny as that might be), Razorshark and Sunshark.
Cheers for bug reports! This catalogue is so great because of everyone who reported any bug, really!
PS. Should I add those Fighter Aces to Tighershark, Manta and Orca?
Monday, April 29, 2013
Wednesday, April 24, 2013
Change to BatttleScribe catalogue blog
Ok, I don't really have time for painting now, so this blog transforms into what I do now.
That means it's a blog of my Tau Catalogue, changes, decisions etc.
Now I won't put a link to it here, but only index of my repository. This blog will let you know about updates, version bug-fixes, new features and so on. So to get up with my The Catalogue topic, here is short list of fixes from previous versions:
v7 changes:
-> Weapon Systems for all entries are now accordingly limited, according to FAQ, allowing taking more than one system type
-> MV52 Shield Drone has invuln. save added to statline
-> Disruption Pod rule changed according to FAQ (from "Stealth" to "+1 cover save")
v6 changes:
-> signature systems correctly warn about 1-per-roster condition;
-> Shielded Missile Drones are stacked now;
v5 changes:
-> Pathfinders' Carbines now link to Markerlight profile
-> Seeker missiles on Broadsides cost 8pts now
-> Renamed Groups to include clue as to how many entries you can choose
-> Crisis Bodyguards are now No Category, are allowed 1 for each Commander and Commander Shadowsun
-> Farsight has his own Farsight Bodyguard, also in No Category
-> Crisis Teams now allow correct number of Drones be taken
-> Supporting Fire and bulkiness rules are now Rules of team, as I think it's more clear, and saves space on roster
-> Hammerhead submunition is listed as another weapon - I think it's better solution
-> added profiles of Stealth, Crisis, Broadside and Riptide battlesuits saying they come with multi-trackers and blaksun filters
-> I tried my best on recovering most options for Forge World units as close to "most fitting" as possible
-> I've updated Apocalypse and Spearhead formations
v4 changes:
-> Seeker Missile option added for Broadsides
-> Markerlight profile updated
-> Pathfinders auto-take Pulse-Carbines (was 0-1, is 1-1)
-> Ethereal has correct weapon choice
-> Farsight's BG is now 1-7
v3 changes:
-> Pathfinders have limit of 10 in countbox
-> Hammerhead gained ability to upgrade to submunition
-> Skyray costs 115 (was 125)
-> Broadside Shas'vre has default selections of weapon
-> Sorted out Support System availabillity
v2 changes:
-> Twin-linked weapons now take 2 slots instead of 1
-> Saves and Toughness while taking Shield gens or Iridium armours change acordingly
-> Shielded Missile Drone now correctly takes equipment automatically
-> Vespid Stingwings: updated stat profiles, can take 3+Leader (couldn't, had to be 4 normal, then Leader)
-> added [FW] designation for Forge World units, also they'll show reference on roster
Tau'va,
Amis
That means it's a blog of my Tau Catalogue, changes, decisions etc.
Now I won't put a link to it here, but only index of my repository. This blog will let you know about updates, version bug-fixes, new features and so on. So to get up with my The Catalogue topic, here is short list of fixes from previous versions:
v7 changes:
-> Weapon Systems for all entries are now accordingly limited, according to FAQ, allowing taking more than one system type
-> MV52 Shield Drone has invuln. save added to statline
-> Disruption Pod rule changed according to FAQ (from "Stealth" to "+1 cover save")
v6 changes:
-> signature systems correctly warn about 1-per-roster condition;
-> Shielded Missile Drones are stacked now;
v5 changes:
-> Pathfinders' Carbines now link to Markerlight profile
-> Seeker missiles on Broadsides cost 8pts now
-> Renamed Groups to include clue as to how many entries you can choose
-> Crisis Bodyguards are now No Category, are allowed 1 for each Commander and Commander Shadowsun
-> Farsight has his own Farsight Bodyguard, also in No Category
-> Crisis Teams now allow correct number of Drones be taken
-> Supporting Fire and bulkiness rules are now Rules of team, as I think it's more clear, and saves space on roster
-> Hammerhead submunition is listed as another weapon - I think it's better solution
-> added profiles of Stealth, Crisis, Broadside and Riptide battlesuits saying they come with multi-trackers and blaksun filters
-> I tried my best on recovering most options for Forge World units as close to "most fitting" as possible
-> I've updated Apocalypse and Spearhead formations
v4 changes:
-> Seeker Missile option added for Broadsides
-> Markerlight profile updated
-> Pathfinders auto-take Pulse-Carbines (was 0-1, is 1-1)
-> Ethereal has correct weapon choice
-> Farsight's BG is now 1-7
v3 changes:
-> Pathfinders have limit of 10 in countbox
-> Hammerhead gained ability to upgrade to submunition
-> Skyray costs 115 (was 125)
-> Broadside Shas'vre has default selections of weapon
-> Sorted out Support System availabillity
v2 changes:
-> Twin-linked weapons now take 2 slots instead of 1
-> Saves and Toughness while taking Shield gens or Iridium armours change acordingly
-> Shielded Missile Drone now correctly takes equipment automatically
-> Vespid Stingwings: updated stat profiles, can take 3+Leader (couldn't, had to be 4 normal, then Leader)
-> added [FW] designation for Forge World units, also they'll show reference on roster
Tau'va,
Amis
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